Sunday, April 11th, 2010 at
7:34 am
Not long after finalizing and distributing the first Wii remote and Nunchuk, Nintendo commenced work on the Wii MotionPlus device. While the first remotes offered a revolution in interactive videogame technology, Nintendo soon realized it might be refined further. They drafted in technical giants AiLive to create the software accessory.
Wii MotionPlus is used to pinpoint accuracy to an increasingly distinct degree by using a dual-axis angular sensor, which reads changes via both kinetic action and registering depth. Therefore, more distinct movements and mannerisms are captured and translated by the software.
The peripheral can be attached to the present Wii remote using a special External Extension connector, meaning that the Wii motionPlus is able to be removed or affixed depending on which game is being played. The feature isn't compatible with every game in the backcatalogue, and can't be used in association with other software such as the Wii Wheel. But for the games which do access the feature, the difference is astounding, with a display of accuracy verging on perfection.
The amount of Wii MotionPlus compatible games is steadily increasing, and it's great to see the heightened potential of the Wii console being recognised. The machine continues to pave the path to a future of inventive gaming which breaks standard boundaries- literally putting you into the game itself!
Saturday, March 20th, 2010 at
6:45 am
use of motion sensing, Nintendo have pursued chances to augment the central control system for the console. The basic Wiimote and nunchuk have functioned well as a basis for more intricate control efforts. A fine exampleof this is the Wii wheel, used by fixing the wiimote into a wheel frame to allow correct portrayal of real driving. Further to this, Nintendo have developed the Wii zapper- an updated version of the fan fav ourite Wii light gun.
The Wiimote is employed to simply point and 'fire' at the tv, many questioned if the Wii light gun was surplus to requirements, but players called out for production. Light guns aren't new- theyhave been around for years now, particularly in arcades, but the concept of pairing the praised technology of the Wiimote with a light gun is a ingenious concept.
Similar to the Wii wheel, the Wii light gun is basically a frame into which the Wiimote snugly fits, and is just used to mirror the feeling of firing a gun. So the Wii version isn't a light gun in the basic sense. This can be seen as an advantage as many plasma and LCD televisions have difficulty registering the light projections of other light guns, but the Wiimote is produced with current technology in mind, and so offers no such setbacks.
Many fresh Wii games have been bundled with the Wii light gun, including Resident Evil : Darkside Chronicles. The device is all the rage with rail shooters such as this game, and is sold together with other new titles, like Dead Space : Extraction.
It's totally worth trying out the Wii Light Gun ; it's lightweight, cushty and really brings back the classic feel of FPS arcade games. It also aids to throw gamers into the drama and suspense of the game, as you see and feel exactly what you would in the real situation. So take up your Wii Light gun and enter the fray!
Tuesday, February 23rd, 2010 at
10:40 am
Whilst producing a wide range of exclusive titles tailored for its own unique control style, the Nintendo Wii is often overlooked for its action/RPG exclusives. That said, one title unveiled towards the end of 2009 took the software sales by storm and earned great praise amongst gaming circles; Wii's Muramasa: Demon Blade.
The title follows a pair of sword slingers as they battle their way towards their own goals. Kisuke is a young Ninja struggling to access his memories whilst tracking down the ultimate weapon, and Momohime, a samurai girl possessed by a foul spirit. Wii's Muramasa: Demon Blade is tailored towards the great skills each of these protagonists employ as master fighters.
Gamers can make use of three different control methods; the Wii remote itself, or by employing the Gamecube controller or the classic one. Additionally, in a neat development, players can opt to play Wii's Muramasa: Demon Blade as a focussed RPG, urging levelling up, or as a clean cut action adventure.
Visually, the game excels where most Wii offerings might falter. Likened to Square Enix's Odin Sphere, the title demonstrates a classic Japanese art style currently becoming popular amongst players. There's a massive range of swords to collect and forge throughout the campaign too, steeping users in sword lore.
Wii's Muramasa: Demon Blade is an awesome exclusive title which undoubtedly earns the kudos it has garnered thus far. The differing play styles and impressive graphics offer a title which merits multiple playthroughs, a clear pick for lovers of feudal Japanese ethos and sword play!
Tuesday, February 16th, 2010 at
5:15 am
deployment of motion sensing, Nintendo have sought opportunities to augment the core control feature for the console. The basic Wiimote and nunchuk have worked well as a basis for more complicated control efforts. A clear example is the Wii wheel, utilized by fixing the wiimote into a wheel frame to permit correct representation of real driving. Further to this, Nintendo have developed the Wii zapper- a more modern version of the fan fav ourite Wii light gun.
Since the Wiimoteitself is employed to easily point and 'fire' at the screen, critics wondered if the Wii light gun was even needed, but players cried out for production. Light guns aren't new- they've been about for decades now, particularly in arcades, but the idea of joining the lauded technology of the Wiimote with a light gun is a masterstroke.
Like the Wii wheel, the Wii light gun is largely a frame into which the Wiimote comfortably fits, and is simply used to emulate the feeling of firing a gun. Therefore the Wii version isnot a light gun in the traditional sense. This is often seen as a good thing as recent plasma and LCD televisions have trouble picking up the light signals of other light guns, but the Wiimote is designed with current technology to mind, and so suffers no such issues.
Various fresh Wii gaming releases have been bundled with the Wii light gun, including Resident Evil : Darkside Chronicles. The gun is very popular with rail shooters such as this title, and is promoted together with other new games, like Dead Space : Extraction.
It's definitelyworth checking out the Wii Light Gun ; it's lightweight, snug and truly brings back the classic feel of FPS arcade machines. It also aids to throw players into the drama and suspense of the title, as you witness and feel exactly what you might in the real situation. So take up your Wii Light gun and enter the fray!
Wednesday, February 10th, 2010 at
3:27 am
After finalizing and distributing the original Wii remote and Nunchuk, Nintendo began production on the Wii MotionPlus accessory. While the original remotes boasted a revolution in interactive gaming technology, Nintendo had already realized it might be refined further. The producers drafted in technological giants AiLive to produce the software accessory.
Wii MotionPlus is employed to identify accuracy to a more distinct degree by introducing a dual-axis angular sensor, which interprets movement via both kinetic action and registering depth. In this way, more distinct movements and gestures can be captured and translated by the software.
The peripheral can be fixed to the existing Wii remote using a special External Extension connector, meaning that the Wii motionPlus is able to be interchanged according to which title is being played. The software isn't compatible with every title in the backlist, and cannot be used together with other software like the Wii Wheel. But for the games that do access the feature, the improvement is inspiring, with a display of accuracy approaching perfection.
The number of Wii MotionPlus compatible games is quickly growing, and it's great to see the increased potential of the Wii system being realised. The machine continues to pave the way to a future of inventive gaming which breaks conventional boundaries- literally transfering you into the game!
Tuesday, September 30th, 2008 at
5:39 pm
Christmas 2008 saw a huge demand for the Nintendo Wii Console which left many unhappy customers without one in time for Christmas. WiiFirst.net even ran an update service that posted which stores had supplies in stock.
Dan DeMatteo the CEO of GameStop predicts that consumers can expect another shortage of the Wii Console this coming Christmas due to continued and unprecedented demand.
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