Thursday, February 25th, 2010 at
10:17 am
Nintendo certainly understand the way to please their fans. Way back on the classic Gameboy Color, the games Pokemon Gold and Silver ruled the roost. To be sure, the games are so widespread that they are stillbeing enjoyed these days as cult offerings. However, Nintendo are wanting to build on the success of these games by crafting remakes on their existing DS family. Say hello to Pokemon Heartgold/Soulsilver.
The first nice feature presented in Pokemon Heartgold/Soulsilver is that players can sync their new title to any old Diamond, Pearl or Platinum games they have already got on the DS. This implies players can keep all the obscure and special Pokemon they tried so hard to find on previous games. And you will definitely want them all, as this title offers up nearly twice as many gym battles as in the previous installments, expanding the title considerably.
This title is good fan service for all the steadfast Pokemon collectors out there, and retains some of the most popular elements from earlier titles. Classic audio tracks are included in Pokemon Heartgold/Soulsilver drawing back nostalgic tunes from the earliest Pokemon games, together with vast locations you may recognise but that provide new tasks.
However, Pokemon Heartgold/Soulsilver is not all about rehashing old features. The visuals and music have obviously been highly improved since the Gameboy color days, and Pokemon has never looked this great. Running on the same format as Platinum, the title is pushed even more with some excellent fully animated fighting scenes.
If you're even just a small Pokemon fanatic, this title is ideal for you. It brings along all the most popular and well-loved features of past installments and adds a little magicdust in the form of improved visuals and additional features to create a great experience. Pokemon Heartgold/Soulsilver is an absolute must for fans of the series, and is certain to get a new generation hooked aswell!
Tuesday, February 23rd, 2010 at
10:40 am
Whilst producing a wide range of exclusive titles tailored for its own unique control style, the Nintendo Wii is often overlooked for its action/RPG exclusives. That said, one title unveiled towards the end of 2009 took the software sales by storm and earned great praise amongst gaming circles; Wii's Muramasa: Demon Blade.
The title follows a pair of sword slingers as they battle their way towards their own goals. Kisuke is a young Ninja struggling to access his memories whilst tracking down the ultimate weapon, and Momohime, a samurai girl possessed by a foul spirit. Wii's Muramasa: Demon Blade is tailored towards the great skills each of these protagonists employ as master fighters.
Gamers can make use of three different control methods; the Wii remote itself, or by employing the Gamecube controller or the classic one. Additionally, in a neat development, players can opt to play Wii's Muramasa: Demon Blade as a focussed RPG, urging levelling up, or as a clean cut action adventure.
Visually, the game excels where most Wii offerings might falter. Likened to Square Enix's Odin Sphere, the title demonstrates a classic Japanese art style currently becoming popular amongst players. There's a massive range of swords to collect and forge throughout the campaign too, steeping users in sword lore.
Wii's Muramasa: Demon Blade is an awesome exclusive title which undoubtedly earns the kudos it has garnered thus far. The differing play styles and impressive graphics offer a title which merits multiple playthroughs, a clear pick for lovers of feudal Japanese ethos and sword play!
Tuesday, February 16th, 2010 at
5:15 am
deployment of motion sensing, Nintendo have sought opportunities to augment the core control feature for the console. The basic Wiimote and nunchuk have worked well as a basis for more complicated control efforts. A clear example is the Wii wheel, utilized by fixing the wiimote into a wheel frame to permit correct representation of real driving. Further to this, Nintendo have developed the Wii zapper- a more modern version of the fan fav ourite Wii light gun.
Since the Wiimoteitself is employed to easily point and 'fire' at the screen, critics wondered if the Wii light gun was even needed, but players cried out for production. Light guns aren't new- they've been about for decades now, particularly in arcades, but the idea of joining the lauded technology of the Wiimote with a light gun is a masterstroke.
Like the Wii wheel, the Wii light gun is largely a frame into which the Wiimote comfortably fits, and is simply used to emulate the feeling of firing a gun. Therefore the Wii version isnot a light gun in the traditional sense. This is often seen as a good thing as recent plasma and LCD televisions have trouble picking up the light signals of other light guns, but the Wiimote is designed with current technology to mind, and so suffers no such issues.
Various fresh Wii gaming releases have been bundled with the Wii light gun, including Resident Evil : Darkside Chronicles. The gun is very popular with rail shooters such as this title, and is promoted together with other new games, like Dead Space : Extraction.
It's definitelyworth checking out the Wii Light Gun ; it's lightweight, snug and truly brings back the classic feel of FPS arcade machines. It also aids to throw players into the drama and suspense of the title, as you witness and feel exactly what you might in the real situation. So take up your Wii Light gun and enter the fray!
Wednesday, February 10th, 2010 at
3:27 am
After finalizing and distributing the original Wii remote and Nunchuk, Nintendo began production on the Wii MotionPlus accessory. While the original remotes boasted a revolution in interactive gaming technology, Nintendo had already realized it might be refined further. The producers drafted in technological giants AiLive to produce the software accessory.
Wii MotionPlus is employed to identify accuracy to a more distinct degree by introducing a dual-axis angular sensor, which interprets movement via both kinetic action and registering depth. In this way, more distinct movements and gestures can be captured and translated by the software.
The peripheral can be fixed to the existing Wii remote using a special External Extension connector, meaning that the Wii motionPlus is able to be interchanged according to which title is being played. The software isn't compatible with every title in the backlist, and cannot be used together with other software like the Wii Wheel. But for the games that do access the feature, the improvement is inspiring, with a display of accuracy approaching perfection.
The number of Wii MotionPlus compatible games is quickly growing, and it's great to see the increased potential of the Wii system being realised. The machine continues to pave the way to a future of inventive gaming which breaks conventional boundaries- literally transfering you into the game!
Thursday, February 4th, 2010 at
3:52 am
Ever since its creation, the Nintendo DSi has enjoyed a great increase in renown over the first DS. Nintendo augmented the original model in pretty much every way imaginable; thinning it down and throwing in excellent features such as the dual cameras. However it has taken some time for the unique features of the DSi to be completely realised, butthankfully this is being pushed forward thanks to the growing number of Nintendo DSiWare games and utilities being released.
Nintendo DSiWare is the title attributed to an increasing offering of features released exclusively for the DSi, most of which utilize the DSi's features and so aren't compatible with the previous DS. They can be accessed quickly and easily via the DSi shop, and gamers spendtheir Nintendo points in order to download these applications.
The distributors have offered up the production of DSiWare features to many third party publishers, and so gamers can anticipate a wide variety of goodies. A vast back catalogue of classic and well-loved titles are being released on a weekly basis, and so DSi gamers can enjoy a plethora of great titles. A number of examples include Phantasy Star, Brain challenge and the Art Style franchise of titles.
Even more promising are the host of Nintendo DSiWare applications; a range of add-ons that are produced particular to the DSi's improved technology and features. These include art and flipbook studios for more in-depth creativity, augmented browser and camera functions and even interactive compendiums with camera synching.
As said, the range of Nintendo DSiWare features is increasing by the minute, and they're helping to recognise the actual potential of this device. Any DSi owner should check into the gigantic range of applications and games available- they are fun, intuitive and are very easy to download. With that said, try out the massive list of Nintendo DSiWare features without delay!